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分类: 三维志

2004年10月14日

3ds max 7发布

 3ds max 7

  快跟不上趟了,6.0还没空玩呢,上次装了个试试,其实主要想测试FinalRender,结果出去接了个电话,回来就再也没开过,看来我还是Cinema4D的命......

  • Normal Mapping—revolutionary workflow developed for gaming adds extreme detail to low-polygon models with high resolution maps—and with complete rendering support, normal mapping brings great time-saving benefits to film production and cinematic visualizations
  • mental ray 3.3—enhanced integration in 3ds max softwarewith accelerated performance and better memory efficiency. Improved Global Illumination, new support for Render to Texture and Normal Mapping, and Sub-Surface Scattering that disperses light for amazingly realistic skin and dense translucent object rendering
  • character studiosoftware—integrated advanced character animation toolset into the core feature set of 3ds max 7 software. Adds industry leading price/performance capabilities to the existing 3ds max software character toolset.
  • Parameter Collector and Editor—a new, unified interface that improves efficiency when animating multiple parameters for any character setup Edit Poly Modifier – significantly increases the speed and ease at which complex polygonal surfaces can be created, modified and then animated - improving the creative process
  • Skin Wrap Deformer—greatly improved character animation workflow with easy application of props and clothing to pre-skinned 3D models
  • Snapping Workflow—improved accuracy and viewport feedback for the underlying snapping system in 3ds max software
  • Reaction Manager—a new interface and workflow for managing reactions and animations between objects Paint Selections—an intuitive and interactive method for building selections with a brush-based interface
  • Enhanced Interactive Performance and Scalability—an ongoing program to ensure that 3ds max software can scale to very large datasets including smart object culling for high performance manipulation of objects as well as turbosmooth, a highly optimized smoothing algorithm for increased performance of high resolution models
  • Mobile Gaming Development Tools—native mobile 3D asset creation with new JSR 184 exporter

  官方介绍Normal Mapping是非常重要的特性,很多PC版的互动游戏和游戏机游戏都等着在今年圣诞上市前用Normal Mapping来增强他们的游戏视觉真实度。

Posted by POPOEVER at 2004年10月14日 00:08 | back to top
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Comments


  1. #930

    哎,同感,成天都是下载安装,就是工作用不上...

    Posted by guoshuang at 2004年10月15日 23:19 | back to top

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